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snowballing August 31, 2009

Posted by eatnorthamerica in productivity 101.
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02_snowball_microphone

I bought one of these, so you get one of these:

I call this song, uh, snowballing. as you can tell, I had no idea where I was going in the middle section. SoundCloud’s embedded widget plays at 128k, so if you want to hear the 192k version, click the download icon.
variant here: recorded with the ‘clarity’ setting

(recorded on a full and resonant cedar top classical guitar, very slight volume boost and reverb from mini vox DA5 amp. I might turn down the reverb next time.)

My take? The Snowball’s pretty reasonable for 130 cadbucks, although it loses quite a lot of nuance, but what do you expect? I’m too cheap to spend 500 bucks on a proper setup, and this is mostly for practice purposes anyway, so.

some other test crap:

recuerdos de la alhambra (francisco tarrega), second half

Apparently I have a psychological problem when it comes to playing first sections.

The microphone has three settings, the first being the fullest, second being my best for clarity (but softest), third being a mix of the others. I recorded the classical pieces on setting #1 without amplification. Talk about depth overkill; next time I’m setting it back to #2.

I kind of like the way the Snowball looks, although I wouldn’t class it as portable, seeing as it’s a fairly hefty 4 inch ball. At half a kilo, certainly sturdy enough to withstand repeated bouts of cat-poking.

It is nice and simple and mostly pretty damn good.

EDIT: fuck it, I returned it, planning to borrow swanky condenser microphone from good friend K. FOSTER BEST PERSON IN UNIVERSE.

because the snowball will never sound like this:

(sloppy but everyone likes this one (recorded by my eminent photo/videographer/all-round artstar ryan m)

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for once, an art update August 15, 2009

Posted by eatnorthamerica in artshit, productivity 101.
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zbrush sculpt (had to retopologise this a couple times with topogun. saved me quite a few hours of blinding annoyance despite the turbulence. sign up for the beta. I found it exactly as unstable as polyboost but less iffy. or polyboost hates me. NB: 3d coat is much, MUCH better than any other retopo tool I’ve tried so far, but topogun is free right now)

I recommend you click the thumbnails if you’re curious.

Behold, the endless dilemma of nipples. I opted for none this time around, possibly due to the number of people making annoyingly unimaginative comments over my shoulder when they sprouted yet extant. Pfah! Plebeian sentiment should never fetter artistic truth; I shall reinstate them, when my eyes no longer bleed.

I dig current workflow trends (popularised by Epic?) towards [super simple base model] > [zbrush/mudbox highpoly mesh] >  [decimate with decimation master or meshlab] > [retopo to medres ingame model]. Far more creative freedom/saves a fair amount of time — then again, it’s all context-dependent. Sometimes you just can’t beat purpose-building a tidy little quad base.

Hark the day we throw point clouds into engines and laugh.

nb: my computer is a pile of shit and can’t handle any division levels past 5 without dying horribly.