dh oils April 15, 2011
Posted by eatnorthamerica in artshit, productivity 101, things that are not quite things we know.Tags: boy face, oil painting, water-soluble oils
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1.5 h, water-soluble oils — a friend gave me a set. I haven’t used oils since they only came with turps in high school. these seem to work pretty well, although the colour selection and pigments weren’t optimal.
the light! it changes everything
charcoal study(study and a half?)
chicken#3 April 7, 2011
Posted by eatnorthamerica in artshit, productivity 101.Tags: 3d, 3d wings, alpha hair, bird model, cg model, maya
5 comments
SLIDESHOW
more… still placing stuff. still haven’t fixed clipping yet, that’ll come last.
chicken kid #2 March 31, 2011
Posted by eatnorthamerica in artshit, productivity 101.Tags: 3d, cg model, cg wing, hair alpha, maya, painted
1 comment so far
tackled the wing with polygons and alpha planes.
real media March 28, 2011
Posted by eatnorthamerica in artshit, productivity 101.Tags: art, charcoal, figurative, gesture, life drawing, pencil, real media
2 comments
30 sec
1 min
wordpress is screwing up my formatting. oh well. have been doing a bunch of quick drawings (there are a lot more!) to get away from the innately ‘technical’ world of cg.
plugman! socket to your face September 14, 2010
Posted by eatnorthamerica in artshit, productivity 101.Tags: cg, cute, lowpoly, maya, weird
11 comments
some quick-ass low poly stuff, almost finished
stuff to do: add more paint brushstrokes, highlights, refine, refine, refine, render out the alpha visor properly, stick the accessories on, attach super ghetto anim rig, add some sparks or something. i might add depth to the eye sockets. maybe. and do something about the spike on the back of his hood.
NEXT: darth plug sockets you in the FACE!!!
NEXT NEXT: koosh ball hair plug man. or maybe mohawk/dreads, as cid suggests.
edit: plugman has… a plug!
plugman also has lightning bolts sitting on his specularity layer(see top left), but a combination of my computer being a piece of shit and maya being a complete piece of shit led to some fucked up shit, so fuck this shit.
‘get out of my faaaaaaaace before i stick this in your eye’
the hair is quite terrible. i need to do something about that
add some crap like rounded hearts, flowers, paper cuts, origami crap, general shitcrap like bonsai trees or paper lanterns or something.
rules for rejection #2 October 25, 2009
Posted by eatnorthamerica in artshit, productivity 101, things that are not quite things we know.Tags: head model, maya, polygonal modelling, ugly man model, woman model, zbrush
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Reasons to replace books on shelves: they contain the word purring, but not the word cat.
Posthaste is a word that seems to have fallen out of fashion lately.
http://www.timesonline.co.uk/tol/comment/columnists/caitlin_moran/article6878191.ece#
I like telephones more than email, but only hold conversations with a very select group of close friends. Mostly dear people in foreign parts with whom playing email catch-up turns into a segue rally of ten thousand word disquisitions. Or those in my hyperfriends zone.
We spent an inordinate amount of time on the phone when I was young. Now we buy overpriced drinks, and sit around in bars bemoaning our lost youths.
here some random art crap be oh what larks and joy
marilyn monroe quick head sculpt (pure maya box model): not quite finished, obviously; shall patch it up once body’s done. it’s kind of nice to work with just pure polygonal modelling sometimes. i just eyeball this stuff to get a feeling for the face rather than rotoscoping. it’s all stylised anyway.
ugly man: quick zbrush doodle (couple hours)
snowballing August 31, 2009
Posted by eatnorthamerica in productivity 101.add a comment
I bought one of these, so you get one of these:
I call this song, uh, snowballing. as you can tell, I had no idea where I was going in the middle section. SoundCloud’s embedded widget plays at 128k, so if you want to hear the 192k version, click the download icon.
variant here: recorded with the ‘clarity’ setting
(recorded on a full and resonant cedar top classical guitar, very slight volume boost and reverb from mini vox DA5 amp. I might turn down the reverb next time.)
My take? The Snowball’s pretty reasonable for 130 cadbucks, although it loses quite a lot of nuance, but what do you expect? I’m too cheap to spend 500 bucks on a proper setup, and this is mostly for practice purposes anyway, so.
some other test crap:
recuerdos de la alhambra (francisco tarrega), second half
Apparently I have a psychological problem when it comes to playing first sections.
The microphone has three settings, the first being the fullest, second being my best for clarity (but softest), third being a mix of the others. I recorded the classical pieces on setting #1 without amplification. Talk about depth overkill; next time I’m setting it back to #2.
I kind of like the way the Snowball looks, although I wouldn’t class it as portable, seeing as it’s a fairly hefty 4 inch ball. At half a kilo, certainly sturdy enough to withstand repeated bouts of cat-poking.
It is nice and simple and mostly pretty damn good.
EDIT: fuck it, I returned it, planning to borrow swanky condenser microphone from good friend K. FOSTER BEST PERSON IN UNIVERSE.
because the snowball will never sound like this:
(sloppy but everyone likes this one (recorded by my eminent photo/videographer/all-round artstar ryan m)
for once, an art update August 15, 2009
Posted by eatnorthamerica in artshit, productivity 101.Tags: cg, maya, model, woman, zbrush
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zbrush sculpt (had to retopologise this a couple times with topogun. saved me quite a few hours of blinding annoyance despite the turbulence. sign up for the beta. I found it exactly as unstable as polyboost but less iffy. or polyboost hates me. NB: 3d coat is much, MUCH better than any other retopo tool I’ve tried so far, but topogun is free right now)
I recommend you click the thumbnails if you’re curious.
Behold, the endless dilemma of nipples. I opted for none this time around, possibly due to the number of people making annoyingly unimaginative comments over my shoulder when they sprouted yet extant. Pfah! Plebeian sentiment should never fetter artistic truth; I shall reinstate them, when my eyes no longer bleed.
I dig current workflow trends (popularised by Epic?) towards [super simple base model] > [zbrush/mudbox highpoly mesh] > [decimate with decimation master or meshlab] > [retopo to medres ingame model]. Far more creative freedom/saves a fair amount of time — then again, it’s all context-dependent. Sometimes you just can’t beat purpose-building a tidy little quad base.
Hark the day we throw point clouds into engines and laugh.
nb: my computer is a pile of shit and can’t handle any division levels past 5 without dying horribly.
subsurface shit scattering September 11, 2007
Posted by eatnorthamerica in artshit, productivity 101, things that are not quite things we know.Tags: cg, low, maya, ridiculous
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarggggghhhhhhhhhhhhhhh!
poking at caustics #2 September 11, 2007
Posted by eatnorthamerica in artshit, productivity 101, things that are not quite things we know.Tags: caustics, cg, just weird, maya
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the silhouette that time forgot September 9, 2007
Posted by eatnorthamerica in artshit, productivity 101, random bullshit.Tags: cg, maya, super lowpoly
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respite from work: my reactionary bullshit stance against the evil powers of the PS3. Textures are not finished. AND PROBABLY SHALL NEVER BE.
I found this on my hard drive from sometime last year, crapped out while I was being paid to rap out models with 6-7000 polycounts/normal maps/specular maps/alpha maps. It was that way.
being productive August 30, 2007
Posted by eatnorthamerica in artshit, productivity 101, things that are not quite things we know.Tags: jewellery, silver omgwtf necklace
2 comments
999 fine silver, slightly sloppy workmanship, but I’m rusty!
the other earring is an exclamation mark!
fucking around with caustics August 20, 2007
Posted by eatnorthamerica in artshit, productivity 101.Tags: lowpoly caustics, maya, weird shit
2 comments
or maybe just being a caustic fucker.
…
that boundary’s kind of screwy.