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chicken#3 April 7, 2011

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more… still placing stuff. still haven’t fixed clipping yet, that’ll come last.

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chicken kid #2 March 31, 2011

Posted by eatnorthamerica in artshit, productivity 101.
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tackled the wing with polygons and alpha planes.


chick'in kid

plugman! socket to your face September 14, 2010

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some quick-ass low poly stuff, almost finished

stuff to do: add more paint brushstrokes, highlights, refine, refine, refine, render out the alpha visor properly, stick the accessories on, attach super ghetto anim rig, add some sparks or something. i might add depth to the eye sockets. maybe. and do something about the spike on the back of his hood.

NEXT: darth plug sockets you in the FACE!!!

NEXT NEXT: koosh ball hair plug man. or maybe mohawk/dreads, as cid suggests.

edit: plugman has… a plug!

plugman also has lightning bolts sitting on his specularity layer(see top left), but a combination of my computer being a piece of shit and maya being a complete piece of shit led to some fucked up shit, so fuck this shit.

‘get out of my faaaaaaaace before i stick this in your eye’

the hair is quite terrible. i need to do something about that

add some crap like rounded hearts, flowers, paper cuts, origami crap, general shitcrap like bonsai trees or paper lanterns or something.

Like This!

hairtest and some TOTALLY random crap August 31, 2010

Posted by eatnorthamerica in things that are not quite things we know.
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making hair process – handpaint hair in photoshop, convert to alpha layer, stick on planes. halfway there! clearly i haven’t optimised my texture pages yet.

also another inprogress crazyass hippy marilyn. this goes slowly. clearly there’s still a hell of a lot of work left to be done.

and… my only attempt at animation.

rules for rejection #2 October 25, 2009

Posted by eatnorthamerica in artshit, productivity 101, things that are not quite things we know.
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Reasons to replace books on shelves: they contain the word purring, but not the word cat.

Posthaste is a word that seems to have fallen out of fashion lately.

http://www.timesonline.co.uk/tol/comment/columnists/caitlin_moran/article6878191.ece#

I  like telephones more than email, but only hold conversations with a very select group of close friends. Mostly dear people in foreign parts with whom playing email catch-up turns into a segue rally of ten thousand word disquisitions. Or those in my hyperfriends zone.

We spent an inordinate amount of time on the phone when I was young. Now we buy overpriced drinks, and sit around in bars bemoaning our lost youths.

here some random art crap be oh what larks and joy

marilyn monroe quick head sculpt (pure maya box model): not quite finished, obviously; shall patch it up once body’s done. it’s kind of nice to work with just pure polygonal modelling sometimes. i just eyeball this stuff to get a feeling for the face rather than rotoscoping. it’s all stylised anyway.

please ignore lack of loops on neck, not done yet

ugly man: quick zbrush doodle (couple hours)

for once, an art update August 15, 2009

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zbrush sculpt (had to retopologise this a couple times with topogun. saved me quite a few hours of blinding annoyance despite the turbulence. sign up for the beta. I found it exactly as unstable as polyboost but less iffy. or polyboost hates me. NB: 3d coat is much, MUCH better than any other retopo tool I’ve tried so far, but topogun is free right now)

I recommend you click the thumbnails if you’re curious.

Behold, the endless dilemma of nipples. I opted for none this time around, possibly due to the number of people making annoyingly unimaginative comments over my shoulder when they sprouted yet extant. Pfah! Plebeian sentiment should never fetter artistic truth; I shall reinstate them, when my eyes no longer bleed.

I dig current workflow trends (popularised by Epic?) towards [super simple base model] > [zbrush/mudbox highpoly mesh] >  [decimate with decimation master or meshlab] > [retopo to medres ingame model]. Far more creative freedom/saves a fair amount of time — then again, it’s all context-dependent. Sometimes you just can’t beat purpose-building a tidy little quad base.

Hark the day we throw point clouds into engines and laugh.

nb: my computer is a pile of shit and can’t handle any division levels past 5 without dying horribly.

subsurface shit scattering September 11, 2007

Posted by eatnorthamerica in artshit, productivity 101, things that are not quite things we know.
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarggggghhhhhhhhhhhhhhh!

poking at caustics #2 September 11, 2007

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the silhouette that time forgot September 9, 2007

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small things.

respite from work: my reactionary bullshit stance against the evil powers of the PS3. Textures are not finished. AND PROBABLY SHALL NEVER BE.

I found this on my hard drive from sometime last year, crapped out while I was being paid to rap out models with 6-7000 polycounts/normal maps/specular maps/alpha maps. It was that way.

fucking around with caustics August 20, 2007

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oeoe.

oeoeoe

oeoeoeoeoeoeoeoeoe

or maybe just being a caustic fucker.

that boundary’s kind of screwy.