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rules for rejection #2 October 25, 2009

Posted by eatnorthamerica in artshit, productivity 101, things that are not quite things we know.
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Reasons to replace books on shelves: they contain the word purring, but not the word cat.

Posthaste is a word that seems to have fallen out of fashion lately.


I  like telephones more than email, but only hold conversations with a very select group of close friends. Mostly dear people in foreign parts with whom playing email catch-up turns into a segue rally of ten thousand word disquisitions. Or those in my hyperfriends zone.

We spent an inordinate amount of time on the phone when I was young. Now we buy overpriced drinks, and sit around in bars bemoaning our lost youths.

here some random art crap be oh what larks and joy

marilyn monroe quick head sculpt (pure maya box model): not quite finished, obviously; shall patch it up once body’s done. it’s kind of nice to work with just pure polygonal modelling sometimes. i just eyeball this stuff to get a feeling for the face rather than rotoscoping. it’s all stylised anyway.

please ignore lack of loops on neck, not done yet

ugly man: quick zbrush doodle (couple hours)


for once, an art update August 15, 2009

Posted by eatnorthamerica in artshit, productivity 101.
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zbrush sculpt (had to retopologise this a couple times with topogun. saved me quite a few hours of blinding annoyance despite the turbulence. sign up for the beta. I found it exactly as unstable as polyboost but less iffy. or polyboost hates me. NB: 3d coat is much, MUCH better than any other retopo tool I’ve tried so far, but topogun is free right now)

I recommend you click the thumbnails if you’re curious.

Behold, the endless dilemma of nipples. I opted for none this time around, possibly due to the number of people making annoyingly unimaginative comments over my shoulder when they sprouted yet extant. Pfah! Plebeian sentiment should never fetter artistic truth; I shall reinstate them, when my eyes no longer bleed.

I dig current workflow trends (popularised by Epic?) towards [super simple base model] > [zbrush/mudbox highpoly mesh] >  [decimate with decimation master or meshlab] > [retopo to medres ingame model]. Far more creative freedom/saves a fair amount of time — then again, it’s all context-dependent. Sometimes you just can’t beat purpose-building a tidy little quad base.

Hark the day we throw point clouds into engines and laugh.

nb: my computer is a pile of shit and can’t handle any division levels past 5 without dying horribly.